Prototype.2 Released
GunpunkVR » Devlog
Laying the Foundations: 2nd Month of Development Complete
This month was all about Genre! With the foundations for a VR Shooter set after the first month, it was time to make Gunpunk VR a Roguelike Shooter
The current plan is to have it be a Linear Branching Roguelike. That means going into a single room, clearing all the enemies, then picking your next room. Kill, Choose, Repeat
Send Feedback to: gunpunkvr@gmail.com
Guns
- Pistol (Deagle) added
- Flight Damage added
- Bullet hole System added
- Auto-Attachment System added; guns will now return to holsters when dropped
- Magazine can now spawn for both your hands or your gun
- Hitmarkers updated to display the body part they hit
- Dummy Range added for testing
Player
- Jump & Sprint Button added
- Player Damage Feedback added
Upgrades
- Upgrades implemented
- Magma Worm added; adds fire damage to weapon
- Sanguine Bud added; adds leeching to weapon
- Static Battery added; adds chain lightning to weapon
- Upgrades can evolve to reflect their level/soft cap/hard cap
Consumables
- Wrist Consumable System added
- Heal Crystal added
- Light Orb added
Dungeon
- Spider Mob added
- Elite Spider Eye added
- Upgrade Shop added
- Multi-Door Room added
Coding Stuff for the Programming Nerds
- Gun parts modularized, interfaces added
- Audio Pool System added
- Weighted Roll System added
- Dungeon Director System added
+General improvements and additions
As always, if you have any feedback, I would love to hear it at: gunpunkvr@gmail.com
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Status | In development |
Author | Jin |
Genre | Shooter |
Tags | Roguelike, Singleplayer, Virtual Reality (VR) |
Languages | English |
More posts
- Shift in FocusFeb 07, 2024
- GUNPUNK : UPDATE : V0.1.6Feb 07, 2024
- GUNPUNK : UPDATE : V0.1.5Jan 31, 2024
- GUNPUNK : UPDATE : V0.1.4Jan 24, 2024
- GUNPUNK : UPDATE : V0.1.3Jan 17, 2024
- GUNPUNK : UPDATE : V0.1.2Jan 10, 2024
- GUNPUNK : UPDATE : V0.1.1Jan 03, 2024
- GUNPUNK : UPDATE : V0.1Dec 27, 2023
- Steam UpdateDec 26, 2023
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